THE 10 MOST COMMON CHESS MISTAKES

>> Thursday, January 07, 2010

1. BAD DEVELOPMENT: A chess game has a beginning, middle, and end.


2. NEGLECTING THE KING: Nothing is more important than safeguarding your King by castling within the first dozen moves if possible.


3. MISJUDGING THREATS: Every time your opponent makes a move, stop everything and ask yourself, “What’s your opponent threatening?”


4. IGNORING PINS: The pin is by far the most encountered tactical theme. In general it is good to break pins as soon as possible. There are two kinds of pins: absolute meaning the piece cannot move without exposing the King to attack and relative meaning the piece is free to move, but at its own peril.


5. PREMATURE AGGRESSION: Don’t make the mistake of launching an offensive with too little, too soon. A successful attack requires patience and firepower.


6. MISCALCULATION: Visualization – the ability to see ahead and evaluate positions in your mind without touching pieces – can be trained with practice and more practice.


7. IMPULSIVENESS: “Sit on your hands!” The itch to move is hard to resist. Overcome the obstacle at jumping to make the first move you see, not taking into account any forks or combinative play the opponent planned.


8. PAWN SNATCHING: Take it and run but do not amass material and jeopardize your King.


9. CREATING WEAKNESSES: The Pawn is the only piece that may never retreat. When you push a Pawn make sure you will not regret it.


10. INATTENTION: All errors can be attributed to inattention. Most goofs can be ascribed to fatigue and shortage of time rather than lack of skill or inexperience.

Checkmate comes from the Persian “Shahmat” meaning the King (shah) is dead (mat). Three elements of chess – space, time, and force – constantly change after each move. But Pawn structure is enduring.

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About this Blog

"Chess is one of the noblest inventions of the human mind", so wrote Prof. C. E. M Joad.

Whether you agree with this statement or not, you must admit that chess can be a riveting interest and an extraordinarily pervasive influence on the mind. Have you ever stopped to consider how little pieces of wood, differently coloured, variously shaped, and with varying potentials for movement can produce such concentration, elation or chagrin in the emotions of a player! Take, for instance, an over-the-board game only ten moves in from the start of play. What an already changed scenario there is in the configuration of the pieces, and in the embryonic plans that are growing in the minds of each player. Again, take the position 30 moves further into the game: here is an entirely changed scene and strategy required to outwit the opponent.

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